Lancerworked - 145 Late Spring by sonerohi

Map Description:

The first year for our succession fort! I included all the levels we have activity on, and also the uppermost level and lowermost level. The thread for it is here: http://www.bay12games.com/forum/index.php?topic=33031.0

Point of Interest: Entrance may be denied to some customers

While the tunnel on the left truly enters our fort, it is chock full of spikes that can be raised with the lever near our main forge. The bridge here can raise up so that when we turn on the upper stack of pumps, our entrance won't flood. We haven't tested it on a live subject, but it looks effective enough given how swiftly it floods. - sonerohi

There are 5 comments for this map series, last post 2009-03-28

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Comments

Submitted by: Stray Elvis - 2009-03-27 to 144 Early Autumn

Nice beginnings, I like the look.

Submitted by: LegoLord - 2009-03-27 to 145 Late Spring

Holy carp, that is one awesome fort for one so young.

Submitted by: sonerohi - 2009-03-28 to 145 Late Spring

Hey Lego, just wait till you see the end of my term. Also, hope noone minds that I removed cave-adaption for this. I frickin hate seeing a fort begin to look like some funky-ass christmas tree with vomit everywhere.

Submitted by: sonerohi - 2009-03-28 to 146 Early Spring

Passin it on to death now.

Submitted by: LegoLord - 2009-03-28 to 146 Early Spring

Hate to be a party pooper, but weapon traps won't work on HFS. Upright spike traps might work, if you can find something that doesn't melt on contact with SoF. Even raw Adamantine melts from those baddies.

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You can download the compressed map file: 2009-03/sonerohi-Lancerworked-region21-145-8474.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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