The first year for our succession fort! I included all the levels we have activity on, and also the uppermost level and lowermost level. The thread for it is here: http://www.bay12games.com/forum/index.php?topic=33031.0
We never did break down ol' Bessie, she served the founders well in coming here. A less bold dwarf might have carved into the northern hills, but the expedition leader was fearless and creative, and he imagined the complex you see today. Rumours tell that while he may be retired from leading, he is still hard at work with diagrams for how to create a drainage system and waterfall for the grand lake. - sonerohi
There are 5 comments for this map series, last post 2009-03-28
Lancerworked
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-03/sonerohi-Lancerworked-region21-145-8474.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Stray Elvis - 2009-03-27 to 144 Early Autumn
Nice beginnings, I like the look.
Submitted by: LegoLord - 2009-03-27 to 145 Late Spring
Holy carp, that is one awesome fort for one so young.
Submitted by: sonerohi - 2009-03-28 to 145 Late Spring
Hey Lego, just wait till you see the end of my term. Also, hope noone minds that I removed cave-adaption for this. I frickin hate seeing a fort begin to look like some funky-ass christmas tree with vomit everywhere.
Submitted by: sonerohi - 2009-03-28 to 146 Early Spring
Passin it on to death now.
Submitted by: LegoLord - 2009-03-28 to 146 Early Spring
Hate to be a party pooper, but weapon traps won't work on HFS. Upright spike traps might work, if you can find something that doesn't melt on contact with SoF. Even raw Adamantine melts from those baddies.