Channelbottom - 330 Mid Spring by Noble Digger

Map Description:

The Elven wilderness continues to sink into the depths!

Point of Interest: Trapped Elf

( 330 Mid Spring → onwards )

They're everywhere. Look around a bit. They sit there lethargically as I channel and ramp the ground out from under them. - Noble Digger

There are 10 comments for this map series, last post 2009-04-05

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Comments

Submitted by: LegoLord - 2009-03-27 to 326 Early Spring

That's a lot of guards . . .

Make sure you kill the Druid horribly.

Submitted by: Noble Digger - 2009-03-27 to 326 Early Spring

Over the past year, 6 elves have been mangled or killed by Unicorns, as have all 3 of my soldiers (2 bled to death in bed months later)

One of the Unicorns involved in the slaughter had its eyes snatched out by a soldier, before stalking blindly into the woods and departing the site, swaddled in a new title...

Submitted by: ClsfdKidd - 2009-04-01 to 329 Mid Summer

Unless I'm missing something terribly obvious, you seem to have neglected to build any individual bedrooms. Is that even possible? What kind of monstrosity is this?

That's not to say that levels 10 and 11 aren't gorgeous, but still...

Submitted by: Noble Digger - 2009-04-01 to 329 Mid Summer

Yeah, everyone sleeps in the barracks right now. The individual bedrooms are going a few levels deeper than i've yet to dig, and the statue gardendining hall keep the dwarves plenty happy.

Submitted by: juice - 2009-04-01 to 329 Mid Summer

I really love the way the you've carved out the upper levels. The terrain deformities you've made look very natural and clean. The elves are probably shitting themselves right about now I'd say. ^___^

Submitted by: Noble Digger - 2009-04-01 to 329 Mid Summer

Thought you'd like that shit :) I wanted to make a fort that melds stoic geometry with natural cavern designs, so i figured i'd staple the natural caverns to the top of the geometric fortress tower. The way I picture it in my head is a monumental stone pillar with the rest of the world that has yet managed to survive impaled on the top of it.

The edges of the final pit will also be natural like this, but they will end up being sheer rather than having ramps down into them (with exceptions).

I regret not having flowing water because this place would be great for nagrand islands complete with water source and all, but the ponds suffice for my purposes.

Submitted by: Markavian - 2009-04-04 to 330 Mid Spring

ClsfdKidd, I throw everyone in barracks as well for years on end, and cook them good food instead, no homes until the fort is ready.

And Noble Digger, I admire the progress of sinking the area into the ground to create your towers.

Submitted by: Noble Digger - 2009-04-04 to 330 Mid Spring

Thanks yo. It's slow going because the dwarves randomly cause a collapse once a season for NO DISCERNABLE REASON. I always fully clearcut the forest before I designate any ramps (i don't use the channel tool at all) and I watch the dwarves dig to make sure a new tree didn't pop up at a bad time, but once in a while a tile will get ramped out and collapse for some reason. About 13 of the time the dwarf gets crushed and I have to save scum.

SESO - Save Early, Save Often.

Submitted by: xpCynic - 2009-04-04 to 330 Mid Spring

That happens to me too. I'll hire a miner, have him run off and dig some ramps in the dirt for practice, go attend to other matters, then A SECTION OF THE CAVERN HAS COLLAPSED! and the whole thing starts again. Doing things one row/column at a time helps marginally.
Anyway, the pond digging is quite pretty. So's the tower.

Submitted by: wololo - 2009-04-05 to 330 Mid Spring

Sweet fort.
What tile set is this?

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