Foresthold - 107 Early Spring by timmeh

Map Description:

Beginning year seven now, still no luck with the baron, although at least I know why now. (Didn't know about the jobs requirements) Oddly enough there were no immigrants this year. At first I thought I must have capped it wrong, but I guess I just haven't been impressing the dwarf civ enough. That should change, as I traded nearly two year worth of goblin armor to the most recent caravan, and offered some rediculous amount of -limestone toys- and such.

I got a load of construction done, finished the walls, top and bottom, finished the floors in between the walls, got a siege workshop built, four practice catapults, roofs over the outer towers, and some work done towards the preparation for a device I've dubbed my "early Warning System". It's pretty simple though, it's going to be some repeating pressure plates set up to be one-time use and reset-able, which will repeatedly active some red floor hatches throughout the fortress, to let me know when a goblin ambush shows up.

There's a fair bit more that I accomplished this year, that will be described in PoI. I survived my first goblin siege (not just this fort, my first siege ever) without any (dwarven) casualties. It revealed some small issues with my defenses which were quickly mended. I did, however, have two of the fortress guard die in sparring accidents, one of which took place with one of my legendary axedwarves, and the other with a trainee speardwarf. I have taken steps to prevent further accidents, but nothing is certain.

3D pics:
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Point of Interest: 3. The Courtyard

The courtyard is a large (~40x40) area surrounded by a two-tile moat. there is a lot going on here, but I'll try not to miss anything. In each corner stands a small room, each the base of a tower. I hope to eventually get the towers much higher than they are now, but i have other projects with much higher priority at the moment.

The large wooden building in the middle is the keep, and actually has two more floors, if you count the archery range on the roof. The roof is accessed by the stairwell on the side of the building, and the barracks is accessed using the ramps on the right. The ramps on the left lead down into the rest of the fortress.

The entrance consists of a small draw-bridge over my two-tile moat, with some stone-fall traps in front. There are a couple dogs chained near the entrance, although they haven't seen action since the building of the towers and walls. The two small rooms just inside the gate are for access to the gatehouse. The lower floor of which serves as a barracks and the upper floor as wall access as well as holding the lever to raise the bridge.

The trade depot is right in front of the keep, and has a jet road that runs all the way to the edge of the map. I built the road for two reasons. The first and most obvious is to allow the wagons to get to the fortress, without having to worry about cutting a path through the trees constantly. The second is to remove the temptation to use masses of traps. Since I don't play a modded version of the game, I find the goblins far to easy an enemy when traps are used in excess.

You can also see a couple dormant outdoor farms, that I use whenever I drop below 1000 food. you can also see the glass roof of my statue garden, used to keep my dwarves from becoming cave adapted, as well as my breeding animals all chained. The last thing of interest here is the pump and holes in the ground in the north-east corner, which are the beginning of a mechanical project of mine. One thing you can't see is the massive pools of blood on the ramps up, resulting from the sparring accidents. - timmeh

There are 7 comments for this map series, last post 2009-05-09

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Comments

Submitted by: juice - 2009-03-19 to 102 Early Spring

Lookin good so far. What's with the logs in the river?

Submitted by: Jurph - 2009-03-20 to 102 Early Spring

I really like the spiral staircase design!

I suspect that the logs in the river fell in during moat construction: trees prevent channelling, so the trees were ordered to be chopped... then channels were designated before the logs got hauled off. I wish dwarves would move logs/stones away from the dig site like they do when placing workshops!

Anyway timmeh, it's a good solid aboveground fort. If I were on this map I'd be very worried about trees growing to block my wagon access. Are you planning to build a road? Will it be lined with watch-towers, or will the edges be sprinkled with traps?

Submitted by: timmeh - 2009-03-24 to 103 Early Spring

@juice - Thanks!

The logs are, like Jurph suggested, from loose logs being on the tiles when they were mined.

@ Jurph - Thank you! I'm considering using a smaller version for the towers.

I've started a road (thanks for the reminder!). I plan to get some watchtowers along the road, probably connected to the fortress by underground tunnels, and with no other way in/out, to prevent unwanted access through the tunnels.

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Thanks again, to both of you!

Submitted by: Maggarg - 2009-04-04 to 105 Early Spring

I like your eight towers along the road, perfect to impress those barbarian humans and elves.
I don't particularly like the smoothed floor tiles for this tileset though, they look too raised, if you know what I mean.

Submitted by: Phazer - 2009-05-07 to 110 Early Spring

Damn i like those curved walls, Really nice work youve done to youre fort.

and you got to love whats left of those youve thrown down from youre death tower.

Submitted by: timmeh - 2009-05-08 to 110 Early Spring

Thanks!

I've got the tileset on the wiki, if you want it.

[Message edited on 2009/05/08 at 10:14 by timmeh]

Submitted by: Markavian` - 2009-05-09 to 110 Early Spring

Its so... flat, at least on the surface! Very cool space you've sealed off though, and everything is building down towards an epic fort.

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