*NEXT SPRING*
Arriving at Keskal, 21 soldiers have been send to reclaim the great fortress, and give Hosus the proper burial he deserves. The demon corpses, the servants of evil slain by Hosus, number six (one corpse was crushed by the lowered drawbridge).
The last demon shall be found, and Hosus (and his cat) shall be avenged.
He shall be missed. - Jetsetlemming
There are 5 comments for this map series, last post 2007-09-21
Keskal- Scratchwheels
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
local_map-16-1055-7.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Markavian - 2007-09-20 to 1054 Early Autumn
Eh Hosus, that's not a cat, that's a fricking mountain lion! O.o
Submitted by: Markavian - 2007-09-20 to 1054 Early Winter
Hey Jetsetlemming, try adding [ link=http://someurl]link text[/link] or [ img=http://someurl]img text[/img] in your post to make it easier to view those screenshots. Good detail by the way, and good luck with your next fort.
[Message edited on 2007/09/20 at 07:35 by Markavian]
Submitted by: Jetsetlemming - 2007-09-20 to 1054 Early Winter
I'll edit the posts with images (I think I made one other besides this one) with that, thanks. I fully intend to reclaim this one, if for nothing more than to give Hosus a proper burial and kill the last demons.
Submitted by: Jetsetlemming - 2007-09-20 to 1055 Early Spring
Well. I tried to upload the next map, but it says that is about 4 KB over a maximum map size. O_o;
I've cleaned up the fortress, killing all the monsters around, including 2 demons (there was a total of 8, then), and set all my dwarves back to civilians and am trying to get them to clean up. They don't really seem to want to pick up mining picks or axes, oddly enough. Ah well....
I'm a firm believer in the few rather than the many thanks to Hosus.
Submitted by: Markavian - 2007-09-21 to 1055 Early Spring
How big is the map you tried to upload Jetsetlemming? Can you check the the bitmap, is it corrupted anywhere? Did you receive a warning from the map compressor about there being too many tiles?