Lancerworked - 148 Early Spring by sonerohi

Map Description:

Finally finished with my turn. I tried to make a vault for our artifacts that had a combination lock, but couldn't finish it. I left notes for the next guy. He should delete the notes once they have been carried out.

Point of Interest: Oh armok, LEVERS (the Artifact Vault)

( 148 Early Spring → onwards )

Oi . . . lots of levers here from my term . . . but don't worry, they only function to lock the vault. The three rows of four levers are for entering the code in binary (the code uses letters, not numbers). There's supposed to be a riddle for it, but all I can come up with is: "What, in a word, are Demons?"

Obviously, only three letters.

When finished, you pull the reset lever (light blue), enter your combination, pull the primary entry lever (west of the levers), which confirms some of the levers (those that need to be off), then pull the secondary entry lever (south of the pressure plate), which confirms the whole entry, then step on the Total Confirmation Plate (the only pressure plate there), which will finalize your entry. Once you step on the plate, there will be no turning back, as you will be dropped into the chasm if you're wrong.

As of the end of my year 147 turn, it is incomplete. - LegoLord

There are 5 comments for this map series, last post 2009-03-28

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Comments

Submitted by: Stray Elvis - 2009-03-27 to 144 Early Autumn

Nice beginnings, I like the look.

Submitted by: LegoLord - 2009-03-27 to 145 Late Spring

Holy carp, that is one awesome fort for one so young.

Submitted by: sonerohi - 2009-03-28 to 145 Late Spring

Hey Lego, just wait till you see the end of my term. Also, hope noone minds that I removed cave-adaption for this. I frickin hate seeing a fort begin to look like some funky-ass christmas tree with vomit everywhere.

Submitted by: sonerohi - 2009-03-28 to 146 Early Spring

Passin it on to death now.

Submitted by: LegoLord - 2009-03-28 to 146 Early Spring

Hate to be a party pooper, but weapon traps won't work on HFS. Upright spike traps might work, if you can find something that doesn't melt on contact with SoF. Even raw Adamantine melts from those baddies.

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