Lot's happened this year, not the least of which being the construction of the Great Hall, a new room I will be using to house pretty much anyone and everyone in the fortress come dinner time. It's about 40x30 tiles (41x31 cause I forgot about the tile I started on when designating) and three tiles high, with 16 massive pillars holding up the roof. (I know there aren't any cave-ins, and if they worked like they use to It'd still collapse, but this looks cooler).
There's more, but this time I'll probably get to add all the PoI I want, so I'll end the description here.
[EDIT]: Also, new tileset, I'll probably upload it later, if anyone wants it.
The dungeon master stays in the north area, but that's not the fun part. The fun part is the long tunnel that will serve as a goblin torture/execution area. Goblins will be placed (in their cages) in the round-ish room in the top-left corner, the door will be locked and the cages open. Currently the only thing between them and freedom, are the fourteen weapon traps, loaded with their own whips and scourges. I may load some with daggers, but I'd really prefer they last as long as possible, before hitting the thin row of weapon traps I plan to build at the end, loaded with 10 serrated steel disks each, just to make sure. - timmeh
There are 7 comments for this map series, last post 2009-05-09
SHIFT + Key doubles keyboard scroll rate.
Do you only see a blank space?
[x] This map viewer uses the new ByteArray features only available with the newest version of Flash 9. Please update your player in order to view this map.