Foresthold - 110 Early Spring by timmeh

Map Description:

Lot's happened this year, not the least of which being the construction of the Great Hall, a new room I will be using to house pretty much anyone and everyone in the fortress come dinner time. It's about 40x30 tiles (41x31 cause I forgot about the tile I started on when designating) and three tiles high, with 16 massive pillars holding up the roof. (I know there aren't any cave-ins, and if they worked like they use to It'd still collapse, but this looks cooler).

There's more, but this time I'll probably get to add all the PoI I want, so I'll end the description here.

[EDIT]: Also, new tileset, I'll probably upload it later, if anyone wants it.

Point of Interest: 14. Fun Area 2

You may have noticed the levers on the floor above. They are used to run my little arena here. Goblins are place (in cages) on one side, and the cages are rigged up to the free lever. Then my dwarves (or whatever else I feel like pitting the goblins against) are put in the other side. I pull one lever that raises the bridges, creating a wall that blocks the exit, then the goblins are released, and a final lever is pulled to raise the bars. Chao ensues, if anything hostile survives, I station my army at the exit and lower the bridges. - timmeh

There are 7 comments for this map series, last post 2009-05-09

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Comments

Submitted by: juice - 2009-03-19 to 102 Early Spring

Lookin good so far. What's with the logs in the river?

Submitted by: Jurph - 2009-03-20 to 102 Early Spring

I really like the spiral staircase design!

I suspect that the logs in the river fell in during moat construction: trees prevent channelling, so the trees were ordered to be chopped... then channels were designated before the logs got hauled off. I wish dwarves would move logs/stones away from the dig site like they do when placing workshops!

Anyway timmeh, it's a good solid aboveground fort. If I were on this map I'd be very worried about trees growing to block my wagon access. Are you planning to build a road? Will it be lined with watch-towers, or will the edges be sprinkled with traps?

Submitted by: timmeh - 2009-03-24 to 103 Early Spring

@juice - Thanks!

The logs are, like Jurph suggested, from loose logs being on the tiles when they were mined.

@ Jurph - Thank you! I'm considering using a smaller version for the towers.

I've started a road (thanks for the reminder!). I plan to get some watchtowers along the road, probably connected to the fortress by underground tunnels, and with no other way in/out, to prevent unwanted access through the tunnels.

----------------

Thanks again, to both of you!

Submitted by: Maggarg - 2009-04-04 to 105 Early Spring

I like your eight towers along the road, perfect to impress those barbarian humans and elves.
I don't particularly like the smoothed floor tiles for this tileset though, they look too raised, if you know what I mean.

Submitted by: Phazer - 2009-05-07 to 110 Early Spring

Damn i like those curved walls, Really nice work youve done to youre fort.

and you got to love whats left of those youve thrown down from youre death tower.

Submitted by: timmeh - 2009-05-08 to 110 Early Spring

Thanks!

I've got the tileset on the wiki, if you want it.

[Message edited on 2009/05/08 at 10:14 by timmeh]

Submitted by: Markavian` - 2009-05-09 to 110 Early Spring

Its so... flat, at least on the surface! Very cool space you've sealed off though, and everything is building down towards an epic fort.

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