Muckgrotto - Martin - 108 Early Spring by martin

Map Description:

Submission for DFM2 - Muckgrotto survival challenge

Point of Interest: Project 3 - Entrance Tower/Bridge

Following the collapse, the fortress entrance shifted from a small bridge that directed traffic in via the south doors to a massive glass bridge that brings traffic in from the north map edge. The trade depot was relocated to this central area and the bridge heavily trapped (just in case). Marksdwarves can fire down on attackers from one level up, and in the last siege no gobbos even reached the traps. A guard dog looks out for thieves. At the far end of the bridge a staircase leads down to the collapsed layer. This allows ninja spawns in the collapse region be directed up the stairs and back down the bridge where they will be promptly slaughtered. The staircase can also be locked down preventing attackers from going down into the collapse area, allowing dwarves to harvest/clear with relative safety.

A permanent sand collection area on level 11 was created by building and removing constructions which leaves sand behind because it's a sand biome. Because it's underground, sand collection was safe even during sieges.

The original plan was to build a green glass outer wall around the entire central core (the 60-tile diameter obsidian breach) at ground level up to level 16, but there wasn't sufficient time. This would have recovered safe use of the obsidian shelf on level 12 and allowed it and the top level to be safe defensive positions to fire down into the collapse area should a siege spawn there. - martin

There are 5 comments for this map series, last post 2009-09-28

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Submitted by: Markavian - 2009-09-27 to 108 Early Spring

Wow... simply wow. A tremendous fort, a superb megaproject.

Submitted by: DetailsInside - 2009-09-27 to 108 Early Spring

This.......this is nice.
Love the circular tower.
3D picture anywhere?

Submitted by: martin - 2009-09-28 to 108 Early Spring

No, I can't seem to get the visualizers to work. The saves are uploaded and I'd appreciate if anyone can run the final fort through one of them.

Submitted by: Caranha - 2009-09-28 to 108 Early Spring

Indeed a suberb fort!

But what are the "downramps" in the middle of the sky on level 16?

Submitted by: martin - 2009-09-28 to 108 Early Spring

The ramps are a bug. When you collapse a level, the down ramps from the level above don't collapse with it, they just hang there. I forgot to clean that up when I did the final collapse.

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You can download the compressed map file: 2009-09/martin-Muckgrotto-Muckgrotto-108-572.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.