With security beefed up and paths optimized, we now have plenty of confidence to get to work on the project.
If anyone is to mess around with us, they'll have to answer to the wall.
Another deck is underway finally. We still have a long way to go, but we're at least moving now. And with the well of the ship able to access the pipeline below, our workers will now be able to take a break at the water-hole.
NW- Mayor's Office, it's reached an adequate enough level for the mayor to be happy. He has mandated a green glass armor stand. At least it was a demand that could be met.
ESE- Captain of the Guard's room, it's reached it's reasonable demand level, so they're happy enough to not worry about. Lucky bastard has an engraved obsidian wall by our legendary+5 engraver, who lives...
S- Sakzul's room, Lady Engravermeister. It's almost as nice as the mayor's suite, seeing as she engraved the room exclusively for herself. She doesn't possess much for now, but she will. Her next door neighbor will be Skull-kid, and it will be riddled with bonecrafts and totems and the like. Chances are, it would be better than anyone else's room. - Itnetlolor
There are 21 comments for this map series, last post 2013-03-26
( 205 Early Summer to 206 Early Summer )
This is the least we can do for our fallen brethren.
Over the course of the year, we will slowly improve upon this display to honor the groundbreakers of the project.
It's not much, but we have placed what statues we could find in honor of them on the designated places.
I intend to have a special order placed for "Cid". He fought until the very end. He deserves at least a gold statue; and furthermore, provided scrap metals we can find (or a particular silver mine); we can improve upon the statues already in place.
Cremation of the past will commence next season, I hope.
A recording will be in standby. - Itnetlolor
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