With security beefed up and paths optimized, we now have plenty of confidence to get to work on the project.
If anyone is to mess around with us, they'll have to answer to the wall.
Another deck is underway finally. We still have a long way to go, but we're at least moving now. And with the well of the ship able to access the pipeline below, our workers will now be able to take a break at the water-hole.
For more detail, view Plantation (A = Left, B = Right)
This is a system of collection that follows the rules of crop circles.
A= Autumn / Winter
B= Spring / Summer
For safety of plantations, Only a direct path, and the perimeters have been designated as (H)igh traffic zones, the cores are purely restricted. This guarantees the grounds more than enough time to regrow, despite how much travel has been done. Similar rule is still used when installing the perimeter fences.
Upgrades to make em more a defensive barrier will be in order in due time (fortification being installed).
Inspiration from Wavehandle may be in order as well to install mushroom towers in key points.
Plantation B is a claim WIP, but will be harvested the next 2 seasons from now.
Danger is high, so security upgrade with a marksman overwatch may be in order early. Just in case. - Itnetlolor
There are 21 comments for this map series, last post 2013-03-26
( 205 Early Summer to 206 Early Summer )
This is the least we can do for our fallen brethren.
Over the course of the year, we will slowly improve upon this display to honor the groundbreakers of the project.
It's not much, but we have placed what statues we could find in honor of them on the designated places.
I intend to have a special order placed for "Cid". He fought until the very end. He deserves at least a gold statue; and furthermore, provided scrap metals we can find (or a particular silver mine); we can improve upon the statues already in place.
Cremation of the past will commence next season, I hope.
A recording will be in standby. - Itnetlolor
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