Making progress. The bridge is still a bit gnarly and had to get it's retraction removed at the moment (stupid stone in the way). So no progress on the ship itself.
Good news however, it seems I remedied the suicidal pathfinding of last time, and forced the pathing via walls and a more persistent, and tighter priority path. It worked.
I'm adding more security while I can with the walls, and possibly sealing the batcave. I did notice an assload of creatures within the chasm area, which was also the source of the GCS (Giant Cave Swallow). Quite a few of those.
I have a small party of "hunters" to extract the cave of batmen so that I can seal it with walls and traps (for future use), or just vacuum seal it.
A nice little gathering spot has been developed, using the water from the lake nearby. Because it's underground and not exposed to light, as well as not on any muddy lake tiles, it will not evaporate. A well is being installed for extra measure, and the inner area being exposed to light, statues will be placed to serve as a party ground to prevent adaptation.
This is a secondary water cache from the original cache spot made previously. Like above, it's been installed to prevent evaporation, and provide more water sources so booze will be less depended upon. It should ease up on the booze depletion. - Itnetlolor
There are 21 comments for this map series, last post 2013-03-26
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