Stormcraft - 1052 Early Winter by Markavian

Map Description:

A good year of trading, with both humans and dwarves has brought food stocks up to an all time high. The upper fort has been cleared of debris and walls constructed and smoothed. A glass maker went crazy and beserked, just in time for the first military training session.

Traps are in place, and ramps constructed down to the caverns which attracted troglodytes and trolls to wander to their dooms. Iron and coal are available in abundance and the forges run day and night...

Point of Interest: Food processing

( 1052 Early Winter → onwards )

The wealth of this fortress is housed here by the kitchen. The best food available for all to eat, traded keenly for further food stocks and valuable artifacts. - Markavian

There are 4 comments for this map series, last post 2010-04-10

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Comments

Submitted by: Retro - 2010-04-05 to 1052 Early Spring

I see things are progressing nicely here... hehe, I just realized your trade depot room is basically overlooking the caves. Knock down the walls and install some windows? :P

Submitted by: Markavian - 2010-04-06 to 1052 Early Spring

I guess that's the next step, yeup, currently I'm running around trying keep everyone busy and fed. I want to replace the mud wall layers with stone foundations before I dig too deep.

Submitted by: Tarran - 2010-04-10 to 1052 Early Winter

Wait, so I'm not the only one with a Trogoldyte problem?

This calls for magma.

Also, are you going to smooth your floors, or are you going to just leave them like that?

Submitted by: Markavian` - 2010-04-10 to 1052 Early Winter

Usually I don't smooth floors until I need to increase the value of the fort. Keeps the average value of rooms down as well.

Just had my military go beserk on me after starving themselves to death, thinking about restarting to try some new designs.

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