The first fort where I actually managed to survive winters, migrants, nobles, the economy and sieges, and finally managed to get some actual architecture in.
Also built on a map with no trees, no water, barely any life and nothing but sand and aquifier. For Fun.
The heart of the fortress.
Entrance/exit to the north, catacombs to the east, noble quarters to the south, housing to the west.
The main chamber houses the trade depot and the shops of the fortress, as well as many offices. Directly below lie finished good stockpiles, allowing for quicker and more efficient loading of goods.
Next to it are the legendary dining room (nw) and statue guarden/zoo (sw). Both rooms have mist generators. Nothing but happy thoughts all around. - Nyst
There are 3 comments for this map series, last post 2010-11-06
Angzas - Redcrystal
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2010-07/nyst-Redcrystal-nystfort-207-23746.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Markavian - 2010-07-25 to 207 Mid Autumn
All good, thanks for the tour of Angzas, I shall visit again soon!
Submitted by: A humble advisor - 2010-11-06 to 207 Mid Autumn
You said you were thinking about how to improve the throne room, here are some ideas...
-Patterned channels of magma
-Make the throne room extend up a moderatly long tunnel from the two sides of the "top" of the room(witch you allow acess to through long twisting routes cut into the walls) leading to the middle one that expands as it rises while going back (while the other two go forward) and houses the throne
-Magmafall(s)
Submitted by: A humble advisor - 2010-11-06 to 207 Mid Autumn
http://ufnar.deviantart.com/#/d32b720
Diagram I made is here