The first fort where I actually managed to survive winters, migrants, nobles, the economy and sieges, and finally managed to get some actual architecture in.
Also built on a map with no trees, no water, barely any life and nothing but sand and aquifier. For Fun.
Loud. Dangerous. Filthy. These dark rooms in the ceiling of the glorious dining hall and statue garden house the machinery that is the mist generator, as well as the access tunnels reaching to the farms, guard tower and power generator.
Despite this it is a surprisingly popular hangout. Why meet with someone where you're hidden in shadow and can't be overheard by the noise of machinery, when you could be downstairs joining the party? Ah well. - Nyst
There are 3 comments for this map series, last post 2010-11-06
Angzas - Redcrystal
No related entries found.
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2010-07/nyst-Redcrystal-nystfort-207-23746.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Markavian - 2010-07-25 to 207 Mid Autumn
All good, thanks for the tour of Angzas, I shall visit again soon!
Submitted by: A humble advisor - 2010-11-06 to 207 Mid Autumn
You said you were thinking about how to improve the throne room, here are some ideas...
-Patterned channels of magma
-Make the throne room extend up a moderatly long tunnel from the two sides of the "top" of the room(witch you allow acess to through long twisting routes cut into the walls) leading to the middle one that expands as it rises while going back (while the other two go forward) and houses the throne
-Magmafall(s)
Submitted by: A humble advisor - 2010-11-06 to 207 Mid Autumn
http://ufnar.deviantart.com/#/d32b720
Diagram I made is here