Oceanside fortress with an experimental design making heavy use of quantum storage.
Note that invaders are currently turned off so I can spend all of my focus on quantum science.
There are two hostile goblin civilizations, hostile humans, hostile elves with metal weapons, a necromancer tower, and for some reason a hostile town within the vicinity of the fortress.
Trap currently not in use.
If a necromancer is captured it will be put into this viewing room. The necromancer itself cannot damage glass windows, but it will be able to see into the capture pit through the glass windows.
Beyond the windows are drawbridges linked to a lever which can be opened or closed.
After the bridges are fortifications to protect the viewing room from attack by whatever lurks in the capture pit.
Necromancers can reanimate any corpse they have line of sight to. There is full line of sight to the entire pit from the viewing room. - hyndis
There are 1 comments for this map series, last post 2012-09-18
Scarredaxe
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2012-08/hyndis-Scarredaxe-region2-328-26107.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: LazyLoneLion - 2012-09-18 to 328 Mid Autumn
How do you educate dwarves? Can you provide a forum link or something?
How do you create lumber?
Can I have your contact to learn from you more? :)