Oceanside fortress with an experimental design making heavy use of quantum storage.
Note that invaders are currently turned off so I can spend all of my focus on quantum science.
There are two hostile goblin civilizations, hostile humans, hostile elves with metal weapons, a necromancer tower, and for some reason a hostile town within the vicinity of the fortress.
A single workshop is on repeat producing shirts, trousers, shoes, and cloaks on a continual basis. Next to the workshop is finished goods storage. This storage is zoned as both a refuse stockpile that accepts no items of refuse, and also it accepts only clothing items of any quality.
All clothing will be hauled into this stockpile where it will quietly rot away within bins. Loose clothing is continually brought to this stockpile where it rots away.
If a dwarf needs new clothing they will claim it the instant its produced. As production is continually ongoing, dwarves always have an opportunity to grab new clothing. If none is available, wait 5 seconds and some will be fresh out of the workshop. - hyndis
There are 1 comments for this map series, last post 2012-09-18
No related entries found.
SHIFT + Key doubles keyboard scroll rate.
Do you only see a blank space?
[x] This map viewer uses the new ByteArray features only available with the newest version of Flash 9. Please update your player in order to view this map.
Don't have Flash?
You can download the compressed map file: 2012-08/hyndis-Scarredaxe-region2-328-26107.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.