This fortress is designed around the 11x11 square. Makes designing less of a pain, using shift a lot.
Not long ago, the Queen arrived. She'll not live long, being 148 years already, but at least she can enjoy her royal quarters for now.
To be able to control which crop to mill, I built 6 querns on this level, surrounded by their appropriate input stockpiles. Works like a charm. Booze is also produced here. I need to expand my booze industry though, once the next wave of children gets born, to be able to keep up.
To the west is a treefarm, irrigated by dwarfpowered pumps. It is said that muddied ground causes trees to spawn more often, and it seems to ring true. - martinuzz
There are 3 comments for this map series, last post 2015-12-29
Bridgeesteems
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2012-10/martinuzz-Bridgeesteems-region1-372-38538.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Anon - 2012-11-04 to 372 Late Winter
Might be a dumb question, but why do your dwarves have nicer beards than mine? I play on ASCII, but the "beard" is just a little mouth. Did you replace the dwarf graphic with a custom one?
Submitted by: martinuzz - 2012-11-05 to 393 Late Autumn
I do not use custom tiles. The only thing I did, is change the tileset windowed mode uses to be the same as the tileset that fullscreen mode uses. Go to DATA/INIT/init.txt, and change the line under [WINDOWEDY:25] to [FONT:curses_800x600.png]
Submitted by: Tharis - 2015-12-29 to 393 Late Autumn
That's very nice, I especially like the geometry in the lower levels, and the mosaic in the Hall of the Hated Sun.