The fort is now 38 years old. The catacombs are done. Now it's bout time to turn on invaders.
This is where trading takes place. In the storage room to the right you can see my excess honey. Guarded by bears. Except for the magma pool, there's no traps on the above approach. Invaders that make it past the magma and bears will be greeted here, by silver spiked balls, steel serrated dics and giant steel axeblades. In case of siege, my military will assemble in the farm rooms.
The castle form designated for digging has been in place since I embarked. It was my initial basic design idea for this fort. - martinuzz
There are 3 comments for this map series, last post 2015-12-29
Bridgeesteems
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2012-11/martinuzz-Bridgeesteems-region1-393-26905.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Anon - 2012-11-04 to 372 Late Winter
Might be a dumb question, but why do your dwarves have nicer beards than mine? I play on ASCII, but the "beard" is just a little mouth. Did you replace the dwarf graphic with a custom one?
Submitted by: martinuzz - 2012-11-05 to 393 Late Autumn
I do not use custom tiles. The only thing I did, is change the tileset windowed mode uses to be the same as the tileset that fullscreen mode uses. Go to DATA/INIT/init.txt, and change the line under [WINDOWEDY:25] to [FONT:curses_800x600.png]
Submitted by: Tharis - 2015-12-29 to 393 Late Autumn
That's very nice, I especially like the geometry in the lower levels, and the mosaic in the Hall of the Hated Sun.