Bridgeesteems - 393 Late Autumn by martinuzz

Map Description:

The fort is now 38 years old. The catacombs are done. Now it's bout time to turn on invaders.

Point of Interest: Wood and livestock

Here cave wood is sorted by colour and processed. I had to change the corours of tunnel tubes to green, and black-caps to dark blue to get my mosaic wood floor right.
Somehow my 3d cavern does spawn blood-thorn, but no nether caps on this map.
My farmers workshops are situated here as well, and my sheep, grizzlies, cougars, yaks and some various other creatures are being bred. Selective breeding is going pretty well. It's just a pity that I can't seem to capture a male cave croc though. - martinuzz

There are 3 comments for this map series, last post 2015-12-29

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Comments

Submitted by: Anon - 2012-11-04 to 372 Late Winter

Might be a dumb question, but why do your dwarves have nicer beards than mine? I play on ASCII, but the "beard" is just a little mouth. Did you replace the dwarf graphic with a custom one?

Submitted by: martinuzz - 2012-11-05 to 393 Late Autumn

I do not use custom tiles. The only thing I did, is change the tileset windowed mode uses to be the same as the tileset that fullscreen mode uses. Go to DATA/INIT/init.txt, and change the line under [WINDOWEDY:25] to [FONT:curses_800x600.png]

Submitted by: Tharis - 2015-12-29 to 393 Late Autumn

That's very nice, I especially like the geometry in the lower levels, and the mosaic in the Hall of the Hated Sun.

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You can download the compressed map file: 2012-11/martinuzz-Bridgeesteems-region1-393-26905.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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