Silverdestined - 11 Early Spring by Tharis

Map Description:

A bit more built up and out. There are a few more basic things to finish (like a well) and the security system could be a bit more secure but in general I think the basics are set in place.

Point of Interest: Death Trap

So, if I raise one bridge and lower another, the only way into the fort is to do a lap around the hillside and through the tunnel dug out in the back. You can guess what happens here.

Hint: Look down a half dozen or so Z-levels. - Tharis

There are 8 comments for this map series, last post 2014-05-04

Add a Comment

Comments

Submitted by: Carl - 2014-04-22 to 6 Early Summer

Really like your fort design!

Submitted by: Tharis - 2014-04-24 to 6 Early Summer

Thank you! Now you've motivated me to post a 4-ingame-years-later update! Watch this space... ;)

Submitted by: Salmeuk - 2014-04-25 to 11 Early Spring

ha, I like the tunnel that the invaders get to crawl around. It seems fitting to force em to crawl around huge cliffs and tight spaces, just to be chopped in two with an axe trap.

Keep using the environment as inspiration for your fortress structure - not only is it aesthetically pleasing but highly efficient, too! You're much better at it than most people.

Submitted by: Tharis - 2014-04-26 to 11 Early Spring

Thanks! I'm flattered. It's still building out a bit. I'll post another update before too long.

Submitted by: ajr_ - 2014-05-02 to 14 Early Winter

There's something symphatetic about the archery range, but I don't like your low ceiling wide stockpile halls. It's crafting in progress I know, but still... quickfort has been invented.

Edit: some spelling and addition

The important parts, quarters and work places are magnificently designed. Like how the dining hall is constructed in two layers and the quarters are in symmetric patterns. Their small size can be compensated by crafting gem encrusted furniture like beds and cabinets.

[Message edited on 2014/05/02 at 11:29 by ajr_]

[Message edited on 2014/05/02 at 11:29 by ajr_]

Submitted by: Tharis - 2014-05-02 to 14 Early Winter

True. I think it's partly that the stockpiles annoy me, especially the clothing stockpiles. I've noticed that I get swamped with clothes, then build out to accommodate the goblin garbage, and then suddenly the bins kick in and the whole room is empty. I should probably figure out that trick for separating the goblin garb from the manufactured garb.

Submitted by: ajr_ - 2014-05-04 to 14 Early Winter

You could just throw the garbage down to forgotten beasts eh?

use d(esignations) [b] menu to mass forbid and check your [o]rders so that dwarves don't gather



[Message edited on 2014/05/04 at 04:38 by [b]ajr_
]

[Message edited on 2014/05/04 at 04:38 by ajr_]

Submitted by: Tharis - 2014-05-04 to 14 Early Winter

I also don't like leaving heaps of crap outside. I think ideally I'd position a particular stockpile to collect all of it and then drop it all down the volcano.

Viewer Controls

g

SHIFT + Key doubles keyboard scroll rate.

Problems?

Do you only see a blank space?

Don't have Flash?
You can download the compressed map file: 2014-04/tharis-Silverdestined-region1-11-482.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

Login: