Workedglove - 139 Early Spring by Tharis

Map Description:

So, I lost keybanners to a crash-inducing bug. So, with that, I downloaded the new version, and after far too many world gens, I landed something that, while not quite as perfect for my tastes, is workable.

Ridiculous number of Z-levels, magma, some decent ores (I see a lot of bronze in my future.) I'm less keen on having the volcano at the highest point, and not having a handy hillock to hollow out. Still, the plateau we started on has potential.

The fact that goblins can climb and jump, though, is making me nervous. I'll have to do something more creative than merely shaving off a hillside to establish security. Hmm...

Let's see where this goes. Nothing has moved yet.

Point of Interest: The Wagon Stopped Here

- Tharis

There are 8 comments for this map series, last post 2014-08-15

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Comments

Submitted by: Tharis - 2014-08-12 to 139 Early Spring

Should add that I honestly can't remember whether or not there's an aquifer. Guess we'll find out eventually, though really there's enough real estate above ground that it may be a while before I explore that far.

Submitted by: Tharis - 2014-08-12 to 139 Early Spring

For Future Reference:

Civilization: The Dominant Channels
Group: The Praised Earth

Miners: Iton Towerconjured and Kadol Steelrained
Carpenter/Craftdorf/Mech/Gemcutter: Iden Orangerag
OutdoorDorf: Avuz Knifepanther
Mason/Architect/Leader: Ingish Strickentrades
Cook/Farmer/Fleshworker: Nish Windpages
Deskdorf/Brewer: Limul Gearedwax

Submitted by: ajr_ - 2014-08-13 to 139 Early Spring

I don't see an aquifer but as a time sink. It's so easy to go through once you've done it once properly. And with magma. I even like it that way. I hate sand hollows.

Submitted by: Tharis - 2014-08-13 to 139 Early Spring

I think I'd rather have an aquifer for a water source. My vague recollection is there's one that covers part of the map, but I was going through a lot of maps before I picked this one.

Submitted by: Tharis - 2014-08-13 to 139 Early Spring

And here's the god list:

Alron the Earthen Canyons, deity: earth, mountains, wealth
Inod, deity: fortresses
Shin the Silver of Gravel, deity: jewels
Litast Glitteredflashed, deity: day
Nekut the Direction of Fame, deity: the wind, the sky, the stars, the night, strength
Lebes, deity: thralldom, gambling
Fath, deity: coasts, animals, plants
Babin the Hope of Mirth, deity: generosity
Vetek, deity: oaths, laws, justice, victory, war, valor
Alen, deity: twilight, the dawn
The Low Snail, deity: jealousy

Submitted by: Tharis - 2014-08-13 - Removed

Submitted by: ajr_ - 2014-08-15 to 140 Mid Summer

What hit the fortress?

Submitted by: ajr_ - 2014-08-15 to 140 Mid Summer

A Werecamel?

Submitted by: Tharis - 2014-08-15 to 140 Mid Summer

The werecamel hit first, scared the expedition leader into the zombie camp, which roused the zombies into a swift invasion.

The zombies had been loitering on the edge of the map for the better part of a year, along with a human squad.

There, just added a POI to show where he died.

The zombies were the killers. The werecamel just drove our expedition leader into them.

[Message edited on 2014/08/15 at 06:25 by Tharis]

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