First wave of migrants. Main cave dug out, and starting to build out a bit. Figured it was time for an update before too many things happen.
So, Lokum is also our butcher. I planned and dug out some workrooms and a butcher station, and she got around to setting up that shop.
Nobody wanted the job of tanning hides, so we drew straws and it fell to Geshud, good sport.
As luck would have it, one of the first migrants, Edzul, was also a tanner. We could tell he was experienced by the way he smelled. She walked up to Reg and said, "And I can organize too!" Reg had to explain to her, gently, that we already had a manager, but we didn't have a tanner. She took it well, considering. - Tharis
There are 7 comments for this map series, last post 2015-12-28
Relicgrooves
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You can download the compressed map file:
2014-08/tharis-Relicgrooves-region2-75-13082.fdf-map
but you will need the .NET version of
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Submitted by: ajr_ - 2014-08-15 to 75 Early Summer
Looking good! What plans do you have for this one?
Submitted by: Tharis - 2014-08-15 to 75 Early Summer
I'm thinking of a big dome. And some towers. And some first person narratives.
Submitted by: ajr_ - 2014-08-15 to 75 Early Summer
I fooled you! I fooled you! I got pig iron, I got all pig iron!
Submitted by: Tharis - 2014-08-15 to 75 Early Summer
Huh?
Oh, you mean "pig iron" instead of "iron." Ha ha.
[Message edited on 2014/08/16 at 04:50 by Tharis]
Submitted by: ajr_ - 2014-08-16 to 76 Late Spring
Now I like the architecture!
Submitted by: Tharis - 2014-08-16 to 76 Late Spring
Just wait til I get around to figuring out the royal quarters...
Submitted by: Salmeuk - 2015-12-28 to 77 Early Spring
oh, nice bedrooms.