Relicgrooves - 75 Early Summer by Tharis

Map Description:

First wave of migrants. Main cave dug out, and starting to build out a bit. Figured it was time for an update before too many things happen.

Point of Interest: 6 Animal Processing

So, Lokum is also our butcher. I planned and dug out some workrooms and a butcher station, and she got around to setting up that shop.
Nobody wanted the job of tanning hides, so we drew straws and it fell to Geshud, good sport.
As luck would have it, one of the first migrants, Edzul, was also a tanner. We could tell he was experienced by the way he smelled. She walked up to Reg and said, "And I can organize too!" Reg had to explain to her, gently, that we already had a manager, but we didn't have a tanner. She took it well, considering. - Tharis

There are 7 comments for this map series, last post 2015-12-28

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Comments

Submitted by: ajr_ - 2014-08-15 to 75 Early Summer

Looking good! What plans do you have for this one?

Submitted by: Tharis - 2014-08-15 to 75 Early Summer

I'm thinking of a big dome. And some towers. And some first person narratives.

Submitted by: ajr_ - 2014-08-15 to 75 Early Summer

I fooled you! I fooled you! I got pig iron, I got all pig iron!

Submitted by: Tharis - 2014-08-15 to 75 Early Summer

Huh?

Oh, you mean "pig iron" instead of "iron." Ha ha.

[Message edited on 2014/08/16 at 04:50 by Tharis]

Submitted by: ajr_ - 2014-08-16 to 76 Late Spring

Now I like the architecture!

Submitted by: Tharis - 2014-08-16 to 76 Late Spring

Just wait til I get around to figuring out the royal quarters...

Submitted by: Salmeuk - 2015-12-28 to 77 Early Spring

oh, nice bedrooms.

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