Jewelworked - 109 Early Spring by Itnetlolor

Map Description:

This is a new style of fortress planning/building that I decided to undertake. This is primarily done with the guide, and design, of a flowchart system.

On Year 2 now, and making an absurd amount of progress. Let's hope !!fun&!! doesn't come along prematurely. I'm almost ready to have things set.

Point of Interest: 00a - "Shortcut Home" ...So to Speak.

( 109 Early Spring → onwards )

I've heard my fair shares of satisfying *SPLATS* go on here. Then again, with a few disks and spiked balls wailing on some poor fodder, of course. Should at least chop through the weaklings, and reserve the hardcore for my troops to smash through (and conscription shouldn't be too hard, since they've been hauling boulders for years).

I intend to make the path tedious to walk, but not so much for wagons, so this is the shortcut inside, just to be armed to the teeth with teeth with teeth, and a few heavy-hitters once all the flesh is rent off the poor SOBs. - Itnetlolor

There are 4 comments for this map series, last post 2015-01-13

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Submitted by: Itnetlolor - 2014-12-26 to 108 Early Spring

This is the floorplan/flowchart I have the fortress modeled after:
A BBCode picture

Submitted by: Salmeuk - 2014-12-30 to 109 Early Spring

'be practical before being fancy'

One day you might find your play style to be exactly the opposite! At least, once you grow bored with efficiency.

I want to see your completed dining hall!

Submitted by: Itnetlolor - 2014-12-31 to 109 Early Spring

Actually, being practical first allows for being fancy more quickly, and better manages my resources to distribute accordingly. Basically, if things go how I hope they will, I should have everything, including dining hall plumbing, smoothed and engraved (especially before the water melts and starts flowing) by next post.

Considering water pressures and general setup, including the diagonal pressure regulation, I should still be able to take advantage of what plumbing I will have setup and feed more places with fresh water.

Submitted by: LazyLoneLion - 2015-01-13 to 109 Early Spring

Well, it's quite ineffective, I'd say. You don't need passages of 5 cells wide, and you don't need such big plan.
It will take long for dwarves just to walk here and there - use more of Z-levels.
For using Z-levels you might like a look on my las fortress here - it's very compact and very big at the same time.
But for the sake of "thinking big" it's quite impressive.

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You can download the compressed map file: 2014-12/itnetlolor-Jewelworked-region1-109-0.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.