Jewelworked - 109 Early Spring by Itnetlolor

Map Description:

This is a new style of fortress planning/building that I decided to undertake. This is primarily done with the guide, and design, of a flowchart system.

On Year 2 now, and making an absurd amount of progress. Let's hope !!fun&!! doesn't come along prematurely. I'm almost ready to have things set.

Point of Interest: 00b - Selective harvesting... It Seems.

( 109 Early Spring → onwards )

I've done pretty well to keep my tree cutting pretty low-key, given my fort and potential ambitions.

So far, the few that I cut has fully supplied my fort once-over. I have quite a few fruit trees planted around my doorways, so I have my reasons not to chop them all; and probably why i harvest so far away. That, and also it seems having your fort at the very top layers is a bad idea when felling trees. It seems branches fall through the ceiling, and punctures holes in the fort. So yeah. I'm picking out my cuts.

At least I'm profiting in fruits big time. WI-I-IDE alcohol variety and cooked foods. My fort's gonna be awesome to stay at. With everyone blue-green so far, I have no worries. - Itnetlolor

There are 4 comments for this map series, last post 2015-01-13

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Submitted by: Itnetlolor - 2014-12-26 to 108 Early Spring

This is the floorplan/flowchart I have the fortress modeled after:
A BBCode picture

Submitted by: Salmeuk - 2014-12-30 to 109 Early Spring

'be practical before being fancy'

One day you might find your play style to be exactly the opposite! At least, once you grow bored with efficiency.

I want to see your completed dining hall!

Submitted by: Itnetlolor - 2014-12-31 to 109 Early Spring

Actually, being practical first allows for being fancy more quickly, and better manages my resources to distribute accordingly. Basically, if things go how I hope they will, I should have everything, including dining hall plumbing, smoothed and engraved (especially before the water melts and starts flowing) by next post.

Considering water pressures and general setup, including the diagonal pressure regulation, I should still be able to take advantage of what plumbing I will have setup and feed more places with fresh water.

Submitted by: LazyLoneLion - 2015-01-13 to 109 Early Spring

Well, it's quite ineffective, I'd say. You don't need passages of 5 cells wide, and you don't need such big plan.
It will take long for dwarves just to walk here and there - use more of Z-levels.
For using Z-levels you might like a look on my las fortress here - it's very compact and very big at the same time.
But for the sake of "thinking big" it's quite impressive.

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You can download the compressed map file: 2014-12/itnetlolor-Jewelworked-region1-109-0.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.