Distinctgravel - 128 Late Autumn by Tharis

Map Description:

I feel like too much has happened between updates. Waves of migrants, building projects, digging projects, expansions. I may have hoped for a more gradual reveal on this one, but there is something to the sudden shock of a growth spurt.

Point of Interest: 6 - Cavern 1

Here's where we got water. Also ironically. it turned out to be a favored place for kids to play. The children also made it really inconvenient to get that wall constructed, but now it is. - Tharis

There are 11 comments for this map series, last post 2016-03-06

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Comments

Submitted by: Salmeuk - 2016-01-25 to 125 Mid Summer

Pod design makes it really easy to know what's going on with your dwarves, since everything is sort of segregated into little packets of production. Watching this one!

Submitted by: Tharis - 2016-01-25 to 126 Mid Spring

Thanks for commenting! I think that's one reason I use it. It might be somewhat less time-efficient, but it's less confusing to use the "Q" command to examine particular shops and check on what's going on.

I also wonder if this particular model of small circular rooms will become some kind of design signature, since I don't know that I've seen anyone else use them.

Submitted by: Salmeuk - 2016-01-26 to 126 Mid Spring

You're not the first, IIRC, but I can't find the maps I'm thinking of.

That bedroom design is intriguing, and way more fitting for story-making than cookie-cutter designation, but I couldn't see myself keeping it up for more than thirty dwarves.

Submitted by: Tharis - 2016-01-26 to 126 Mid Spring

I hear you on that one. I'm not sure I'll bother either, though on the other hand I'm strangely tempted to try to do a fort genealogy. Also, playing (as I've been) in short bursts makes some tasks less onerous. It's easier to focus on little details when you're not on the same game for a long stretch.

Though if I get another big wave I could easily change my mind...

Submitted by: Salmeuk - 2016-02-01 to 128 Late Autumn

those bedrooms are going to look so cool once you smooth the walls! Same goes for most of the rooms in your fort.

Submitted by: Tharis - 2016-02-03 to 128 Late Autumn

Thanks. I think if I want to try this again, I might go with a standardized layout until I get to my population cap, then arrange large complexes by family ties. Maybe color-coordinate them.

Submitted by: ajr_ - 2016-02-17 to 133 Early Spring

Thinking along the same lines in means of production here as well! I'll upload something once I get a more finished point in my fortress lifecycle.

Can you point out anything peculiar you've learned from this new version or fortress of yours?

Submitted by: Tharis - 2016-02-17 to 133 Early Spring

That's a peculiar question, and a good one.

Let's see...

Numbered designations rock. I'm tempted for my next one to designated the entire thing from the start with numbers and just let it run.

Bedrooms are still a little annoying. I've picked up a few repeatable patterns that work well, but it feels boring and impersonal, and part of the fun of DF for me is the customization. But now that I've made a less pre-fab bedroom layout, it feels too messy. THere must be a balance between building a massive standardized quad and random suites. Hmm.

Sieges are fun, but kind of predictable. Goblins swarm from one spot en masse, the squad goes and meets them. Archers seem less effective than they used to be, but they're good for softening up the opposition.

If you want to make clear glass, build a lot of asheries and kilns. Probably it'd've been easier if I put them all in the same general room. But if you're patient, stuff gets done anyway. This game is more fun when you don't feel rushed to accomplish things, and you can accomplish bigger things that way.

If the framerate doesn't kill me, I've still got some work to do on this one.

Thanks for commenting. This place is more fun when people comment.

Submitted by: Tharis - 2016-02-17 to 133 Early Spring

Also, in case it wasn't obvious, being able to customize stuff is soooooo amazing.

If not for that, I'm sure that 90% of everything in this fort would be chert-brown.

Submitted by: Salmeuk - 2016-03-01 to 135 Early Summer

Nothing like fresh corpses strewn about the hallways to bring the place together!

Submitted by: Tharis - 2016-03-06 to 135 Early Summer

It really gives the place character, you know?

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You can download the compressed map file: 2016-02/tharis-Distinctgravel-region2-128-27544.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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