Just has a 100 or so goblin siege and only two casualties at my end, plus an awkward forgotten beast situation. Fun times.
When I built up the barracks, I realized I'd need to prevent goblins from using it to kite down into the courtyard, which is where the pillbox on the northwest comes in (the archers stand a z level up from here.) The one on the southeast was designed to guard the southern entrance, and happens to also provide double coverage for the southern approach to the barracks roof. It had barely been finished when the goblins showed up, in fact some of the fortifications weren't carved because the engraver got scared of the goblins.
They don't kill as efficiently as melee troops, but they certainly do the job, and it seems like the goblins eventually figure out that this isn't a good place to loiter.
It's interesting to watch the AI try to react. Do you go for the vulnerable dwarfs who occasionally wander outside? Or do you run away from the bolts?
Occasionally a goblin would dodge and fall into the courtyard. I think I lost one recruit from a failure to notice that happening until it was too late. He died on the drawbridge. - Tharis
There are 11 comments for this map series, last post 2016-11-15
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