Deathgame-Deathgame - 503 Early Spring by Fleeting Frames

Map Description:

The state of the succession fortress of Deathgame, of dwarves of The Faint Ring hailing from the Doors of evening, led for the third year by Fleeting Frames.

POIs maybe added later.

Point of Interest: Failed sleep training

( 503 Early Spring → onwards )

Idea: Dwarf goes into their room, triggers a pressure plate to flood it with 4/7 water, falls asleep, and when leaving the room unfloods it.

A sleep session gives more halfway to novice this way, allowing dwarves to train stats without needing to spend time on it.

Problem 1: Dwarves litter. They leave both old clothing and outdated military equipment in their rooms, as well as nice crafts. Cabinets help, but not entirely.

Problem 2: Dwarves loiter. Like, right on top of that pressure plate hey are you wanting to drown our nobles?

Meeting areas help, but not entirely.

Problem 3: Really, there should be different entrance and exit, or they'll path over the plate again when leaving, thus flooding the room to inaccessible. Whoops.

This thing was the hugest pain to do (linking across z-levels through three-digit furniture list is a pain, for each plate), but ultimately worse than useless (the floodgates toggling costs FPS every time any of hundred+ dwarves sleeps or wakes up).

Mm. I'm not completely ditching the idea of sleep training, but didn't think this design entirely through. - Fleeting Frames

There are 2 comments for this map series, last post 2016-09-11

Add a Comment


Submitted by: Salmeuk - 2016-09-05 to 503 Early Spring

That dodge training is completely new to me, awesome

though it is too bad about the venom

Submitted by: Fleeting Frames - 2016-09-11 to 503 Early Spring

Yeah. Completed in summer (slow architects), it yields somewhere around 1k exp per day per dwarf (being very consistent). It takes longer to max out all five (Agility, Endurance, Toughness, Spatial Sense, Kinesthetic Sense), though. Many dwarfves have 4400-4900 caps.

Additional time is incurred to get all the military to station inside 1 room (sleep/eat/pray/etc.). There's also some fiddling with minecarts when they won't move to pick few of them up; this is generally solved by mass-forbidding them, letting them give a job cancellation, then reclaiming.

This implementation is decent for stat training citizens of preexisting fortress. It's technically child, sleeping citizen and pet-safe, but multiple people in one box gives only ~15% exp and 0,5% in armor user/something else iirc. In a new fortress, might want to make it the only way in instead though.

Viewer Controls


SHIFT + Key doubles keyboard scroll rate.


Do you only see a blank space?

Don't have Flash?
You can download the compressed map file: 2016-09/fleetingframes-Deathgame-Deathgame-503-2.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.