Here be division by zero.
We made for the silver cube on the eastern end of the courtyard.
Inside was another cube, made of lead.
We found a level, and pulled it. Right away, our macedwarf outstretched a hand to bar the passage. "It is littered with traps. Watch your step."
"What is the point of this?" I said. "This doesn't make much sense."
He stepped forward, carefully working around the various plates and gears laid out in the floor. Meanwhile, we searched the other floors of the structure. It turned out to be a classical drop bit: lever-activated hatches, cage slots, and platforms linked to retractable machinery.
"That's peculiar." said the macedwarf. "They didn't design this chamber to kill their prisoners quickly."
"What makes you say that?" I asked.
"The traps... they each contain one, and only one whip." - Shurikane
There are 2 comments for this map series, last post 2016-09-20
Project Superbowl II - Part 1
No related entries found.
SHIFT + Key doubles keyboard scroll rate.
Do you only see a blank space?
[x] This map viewer uses the new ByteArray features only available with the newest version of Flash 9. Please update your player in order to view this map.
Don't have Flash?
You can download the compressed map file: 2016-09/shurikane-Growlwork-region2-00586-10-01-615-4229.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.