Last year's snapshot was with biolinum tileset, this one is with modified Dragonmaster's (in-progress) tileset, with modified twbt multilevel 3 - thanks to the fixing of mapshot command. This might be first map on archive that shows off TWBTset multilevel (3).
However, whether becuse of that or because I went from 14x14 to 16x16, there is an odd line on the right. Dunno why.
( 1396 Early Spring → onwards )
Similar to previous fort-wide military alert training rooms, with but three improvements here.
One is that the lever is gone - replaced by bridges able to be admired and meant to be deconstruct-toggled to add, hold or remove water (I shall see if they needed to be z-level higher - a subtler error here is that I placed insufficient pond zones, and only 1 tile was filled with 7/7 water.)
Second is that the room is two tiles wide now, as research showed two dwarves need to be orthogonally adjacent to speak to each other. (The second tile is turkey cage, for there's four people in this fort who like turkeys. Additional animals may follow.)
Third is that, based on observing during aquifer channeling climbers liking to climb as high as possible, iterated rough, block and smoothed falls. This way they should, instead of hanging onto the wall as before, fall down the moment they reach the top, and climb/swim again.
Future potential improvements might be replacing 8 walls with admirable buildings, and maybe adding a mister.
If only there weren't so many corpses to bury! - Fleeting Frames
There are 2 comments for this map series, last post 2019-10-29
Desert-City of Glades
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2019-07/fleetingframes-G-region730Regionmanipulated1395Spring-1396-59.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Salmeuk - 2019-10-10 to 1396 Early Spring
How very interesting! I remember attempting this sort of thing back when I used TWBT, for I found multilevel display to be VERY pleasing to view. . however I ran into some issue I can't remember and quickly gave up.
Your forts are always so precisely created - it's unlike any other style of building I've seen. Well done!
Submitted by: Fleeting Frames - 2019-10-29 to 1396 Early Spring
Thanks! Though I may have overcomplicated the precision, here. I've been somewhat inspired by forts like Smallabbey or keupo's Slingcontrols or Dancingglove.
(Though to creator's eye, it still looks chaotic in large parts to me - other things like the bedrooms and corpses languishing in the sun as I focus on a particular shade of red.)
mapshot was broken for a while, so the only way to do this previously was to manually screenshot and stitch together. Not easy, that. Also, in default twbt distribution, you need to rename mapshot output files to order them for map compressor like twbt would do it, and then ignore its warning on unique tiles.