Rithmesir-the_adequate_library - 251 Late Winter by mounf

Map Description:

A comunity/story fort aiming to build a library and fort across all 3 cavern levels. I've not explored the library mechanics before.

The end of year 2 - The mayor is a were-tapir, but otherwise everyone has survived.

Point of Interest: glass works/kilns

Our Magma glass works/kiln. Magma level below the kilns is not quite high enough. Another month or 2.

It's a fair distance from the rest of the fort. The Northernmost sand deposit is ~20 levels up from here. After a quick lever pull it should be in the room to the south of the forges instead.

We'll need ~800 glass blocks for the library dome. I was planning on clear glass, We're going to need a bigger perlash stockpile. And a second kiln. And a lot more trees. 8 batches of 100 should do it though. It may help that all 3 of my designated class smiths like clear glass.

- mounf

There are 1 comments for this map series, last post 19/04/2020 04:04

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Submitted by: Fleeting Frames - 19/04/2020 04:04 to 255 Early Spring

A side view POI might be appropriate. 34z library tower...It's a grand plan, but I imagine all the channeling leads to fps loss without retire-unretire (which would throw about books).

In visualizers, 1z rooms feel cramped, and 2z feel like normal - but then, when *you* make a fortress, you want to aim above normal. Good work!

As a side note, the animal trap could be built, or perhaps placed in minecart on weight-sensitive pressure plate.

That spinning rampway is pretty neat to look at going down.

An issue I have with libraries in vanilla raws though is that each bookcase holds 100 books. Given that each discovery is years-long effort, a mammoth library with all the learned knowledge of the world, containing four hundred books....can fit in four tiles.

Thankfully, one is able to mod their size, or even smaller varieties. Though a single-book "pulpit" bookcase greatly resembles a pedastal.

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