Lots more development going on...
I've got around 10 nobles now... not all need a full set of rooms, though.
The king will arrive... "soon". As soon as I build some more roads and make enough gifts to Dwarven civilizations. I might just take my time with that, though. I'm in no rush to get even more nobles in here just yet.
In this area (above and below), we have: dungeon master, duchess, duchess' consort, tax collector, hammerer, mayor, umm.... accountant,... um, can't remember them all. (Not that I really care that much about nobles anyway.)
- mattmoss
There are 5 comments for this map series, last post 2009-10-15
Frostywheel
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2008-08/mattmoss-Frostywheel-region1-255-31538.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Ambivalence - 2008-08-08 to 254 Mid Spring
Nice. The tour makes you feel right at home. Your dwarves do deserve bigger residential rooms though, definitely!
Submitted by: erendor - 2008-08-09 to 254 Mid Spring
Very impressive! Just a note about your arts and crafts section...I'm fairly certain that you can make metal 'flasks' from either the craftsdwarf or metalsmith workshop, and these can be used for an alchemist? Don't quote me on that, though.
Submitted by: mattmoss - 2008-08-14 to 254 Mid Spring
No, unfortunately the alchemist requires glass vials. Not that I really need an alchemist...
Submitted by: Rob - 2009-10-15 to 255 Early Winter
WRT the excavation: Have you tried mass-designating ramps one Z-level at a time? That's the fastest and safest way I know of to dig out a whole bunch of Z-levels
Submitted by: Sinergistic - 2009-10-15 to 255 Early Winter
Ramps are ok for small projects, but mass designating ramps can lead to huge slowdowns (at least for me).
I get maxFPS with huge designations of normal digging, but when I designate the same area with ramps, my game starts crawling along at 10-20 fps (down from a couple hundred), and starts getting even slower as more ramps get dug out.
The absolute FASTEST way I've figured out for clearing large areas of rock is digging it all out, channeling around the edges of all the layers (avoids potentially leaving a ring of floors attached to walls that are a pain to remove), and then collapsing the very top layer down.
Be sure to do it in small chunks, otherwise DF will lock up for several minutes (~15 in one case) while it crunches numbers.