Twolancers - 215 Early Summer by ryo!

Map Description:

Here is my current fortress, Twolancers. It's rather simple, and is centred around the central staircase, with an under-construction castle on the surface. Unfortunately, the map didn't export correctly, so there's a strange vertical line down some parts of the map.

Things to do:
- Ensure all military members have at least leather armour
- Complete engraving and furnishing of jail
- Dig out more room for stockpiles (esp. furniture)
- Furnish all new bedrooms

Point of Interest: Floor -6 - Lower great hall

Vertical line messing it up, again...
So this is just a food and booze stockpile, AKA a dwarf's favourite place. As you can see, there's masses of free space, so I don't have to worry about running out of room for my food. - ryo!

There are 15 comments for this map series, last post 2008-10-17

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Comments

Submitted by: Markavian - 2008-09-01 to 215 Early Summer

Liking the battlements, what is that road made out of leading east?

Submitted by: ryo! - 2008-09-02 to 215 Early Summer

Bauxite, with small microcline roads either side.

Submitted by: Dakira - 2008-09-03 to 216 Early Winter

I want to see this Colosseum you're building.

Submitted by: Lord Dullard - 2008-09-03 to 216 Early Winter

A zombie dragon AND a zombie hydra..!? Upload that fight!

And nice map, a lot of neat ideas here.

Submitted by: Dakira - 2008-09-12 to 218 Mid Autumn

I think your pyramid needs a gold top.

Also, yay Colosseum!

Submitted by: Dakira - 2008-09-20 to 221 Early Summer

Woo Gold capped pyramid!

I'd like to see what happens with that temple you're building. Are you going to keep the second floor curved at all?

Submitted by: pharoah - 2008-09-21 to 221 Early Summer

Are the buildings at the ground z level, northeast corner of your fortress green houses?

Submitted by: pharoah - 2008-09-21 to 221 Early Summer

by the way i love your fortress!

Submitted by: ryo! - 2008-09-21 to 221 Early Summer

I'm not really going to change the temple at all (Apart from removing the three staircases at the sides).

And those (phyllite) bridges are basically greenhouses - I don't really need them there, but it makes it easier to access the doors to the northeast.

Submitted by: A_Fey_Dwarf - 2008-09-22 to 222 Mid Summer

What I think you need is a giant underground construction. You already have loads of aboveground buildings and you are running out of stone, so why not dig out a gigantic pit or other elaborate structure to throw your goblins into. Or even better you could dig out an underground cathedral like this one: Ectosack

(for some reason I can't put a link in the comment, I am sure I used to be able to)

Admin Edit: made this into a link for you

Submitted by: Markavian - 2008-09-23 to 222 Mid Summer

Use the format: [map=3036] for internal links, sorry about that.

Submitted by: TotalNewb - 2008-09-28 to 222 Mid Summer

...I'm new, so I might be mistaken, but do I see some sort of goblin prison on the surface??

Submitted by: ryo! - 2008-09-29 to 222 Mid Summer

Heh, it's actually the aftermath of a goblin ambush - though sieges always require me to increase the size of my refuse stockpile.

Submitted by: Caranha - 2008-10-17 to 215 Early Summer

Loved the road :-) when was the fort founded?

Submitted by: ryo! - 2008-10-17 to 226 Early Winter

I can't actually remember, but fortunately my dwarves can - according to the engravings in the fort, Twolancers was founded in the early spring of 212.

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You can download the compressed map file: 2008-09/ryo-Twolancers-new-215-11838.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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