Browse more maps...
@ajr_: It really does seem to. They move very quickly and seem to favor the diagonals. Right now there are only 7 of them, though, so I've not worked too hard to maximize production.
If you're interested in the design I found it on the bedroom designs wiki page, called Noble Hive Pods. I have a Quickfort .csv for it if you're looking to save some time.
One added advantage is that all the outer "slots" where I have workshops are just beyond the noise range, too, so no one is disturbed. Now personally I'd be annoyed by all the people cutting through my bedroom, but they don't seem to mind!
[Message edited on 2009/09/11 at 09:44 by Aristoi]
@NevrGivUp: I didn't mean anything grand by "fortress". I'd just be interested in seeing what you do with the same island I'm on is all....
@NevrGivUp: If I build a bridge to the edge will they start to visit? Or do I have to do the abandon/reclaim thing until I build the bridge to land?
Re the worldgen params:
Let me know if you put a fortress up, I'd love to see it.
Best of luck on your plans.
I had always heard they would always use the wagon's location (deconstructed or not) as a meeting area unless you designate another.
Looks good, nice integration with the chasm.
@P-Luke: Thanks! I really had no idea quite how much micromanagement it would take to build the towers. Not being able to build walls on floors means a lot of pre-planning. I basically have to decide what the next level up will be in order to put the roof on the current level!
@sneakeypete: You might be right on that. I have read that they grow back even if there are no trees left. It would be nice to know for sure what was more efficient for tree creation.
Nicely done. I like the natural cave entrance look. Very dwarf-like.
@sneakeypete: I've been only trimming trees, not clear cutting whole swaths. I was hoping that would help them grow saplings. I actually have no idea if that's how it works!
Regarding invaders, there appear to be no goblins, though that was unintentional. I guess they were wiped out during map generation and I didn't notice. I am getting 2-3 kobold thieves with each caravan, but with about 40 war dogs now they are not too dangerous. Maybe a war with the elves once the towers are done....
@P-Luke: Thank you! I appreciate the compliment!
Browse more map comments...
::shrug:: I guess I didn't need this space after all!