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Comments: 10

Submitted: 2008-12-27 (View map)

Epic.

Submitted: 2008-12-27 (View movie)

How is running a human fortress different than running a dwarf fortress? Are humans any good at digging?

Submitted: 2008-12-27 (View map)

Hey, mudstone is cool!

Submitted: 2008-12-27 (View movie)

Spikes of groundhog leather? Nice.

Using notes to talk to the viewer? Good idea!

Submitted: 2008-12-25 (View movie)

Sorry, I missed the water wheels.

Anyway, I took a look at the way this guy does his waterfall, and he doesn't appear to be using my method. It looks as though he has a drainage system set up so that when the (rather large) reservoir under the waterfall fills up, he will unlock a door, allowing the water to escape.

Submitted: 2008-12-24 (View map)

It should be possible to extend your wall so it covers the brook (assuming that's a brook and not a stream.) Otherwise invaders will be able to enter there.

Submitted: 2008-12-24 (View movie)

How are the pumps powered?

Submitted: 2008-12-24 (View movie)

I didn't design this waterfall, but it's easy to build one that doesn't flood your fort: Create a reservoir at the bottom of the waterfall, and make it big enough so that even if all of the water in the system falls to the reservoir, the reservoir still won't overflow. To do this, you could designate a pond zone over the reservoir, so your dwarves will fill it up to the maximum safe amount and no further.

Submitted: 2008-12-13 (View movie)

Awesome vid. It occurred to me that another situation where you have something wall-like with no floor on the level above is a constructed fortification. So you could probably experiment using those with somewhat less trouble.

Submitted: 2008-11-30 (View map)

Epic. I like the above-ground trade megadepot.

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