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User info for Lord Dullard

Lord Dullard



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Favourites: 6

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Comments: 34

Submitted: 2010-12-05 (View map)

I'll probably eventually pump magma up closer to the rest of the fort. In 40d I probably would have done that earlier, but in 2010 I'm more worried about having steel production and a decent military.

But, to answer your question more frankly... why, no. 'A bit much' is a phrase that is not in a proper Dwarf Fortress player's repertoire.

Submitted: 2009-12-14 (View map)

Quite impressive! You have a very imaginative way of constructing things.


Submitted: 2009-09-15 (View map)

This is an amazing fort.


Submitted: 2009-09-14 (View map)

Interesting fort. I suspect you COULD get the lightwell working by removing the tiled floors at the bottom, building dirt roads over them, then removing the dirt roads (this will create soil). 'Muddy' rock tiles don't grow grass AFAIK - rather, it takes soil and light.

YMMV, though.

Submitted: 2009-09-14 (View map)

Aesthetically, this has to be the most accomplished fortress on the archive, even though it was done in 2D.

I salute you, sir.

Submitted: 2009-04-26 (View map)

Amazing fort.

Submitted: 2009-03-30 (View map)

No. I don't see any particular reason to. I prefer seeing different engravings, not just the same + symbol over and over.

Submitted: 2009-03-28 (View map)

I'm not sure what you mean by 'full engraved'; I almost never engrave all the walls/floors in a single room because I generally think it looks exceedingly ugly. Normally I engrave in visually appealing (to me, at least) patterns.

If you're talking about the smaller rooms, I'll engrave those if/when they become occupied. I haven't totally decided what to do with them yet.

Submitted: 2009-03-27 (View map)

I may pick up Daggerwind again eventually, but I'm having too much fun with this right now to stop playing it.

The bones in the magma are actually fire imps that were injured by some of my wargs and later died of their injuries. However, several elves did end up getting incinerated by the imps before they were subdued. There was also a Hot Drake (basically a non-megabeast magma dragon in the mod) in the pipe, but it was caught in a cage trap before it could do any harm. Once I get a Dungeon Master it will be chained somewhere for fun. :)

Submitted: 2009-03-23 (View map)

Interesting map.

Not much wood around, though... hope you're ready to rely on importing most of what you need.

Submitted: 2009-03-23 (View map)

This monolith is going to be awesome when it's finished. I particularly like the winding stairway in the center, although I have to ask - why are you skipping levels? It seems like such a waste of space - although I suppose realistically you've got a lot to go around.

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