DF Map Archive

User info for Pkassad

Pkassad

2009-04-13

2017-04-02

Maps and Movies

Favourites: 1

Favourite maps

Comments: 21

Submitted: 2010-04-24 (View map)

gen info?

Submitted: 2010-04-23 (View movie)

jeez... those hallways were deathtraps XD. How many dwarfs died?

Submitted: 2010-04-22 (View movie)

It took me like 8 tries to find the right one...

Submitted: 2010-04-22 (View movie)

well I did not know what was going to happen, but the other side had two rows of archers on the walls but just out of range...

Submitted: 2010-02-25 (View map)

I was going to try to make a somewhat large fishery, but I have no idea how to make one. I want it to be able to catch, hold and breed the river's fish. By the way, there is also HFS and a Chasm on the map.

[Message edited on 2010/02/25 at 04:33 by Pkassad]

Submitted: 2009-11-06 (View map)

Awesome fortress. I started a new fort and am making a modified layout of your castle. Hopefully I can get a map of it up soon.

Submitted: 2009-10-20 (View movie)

Are the bolts going through more then one target?

Submitted: 2009-08-14 (View movie)

I think it would be more efficient if you put the pressure plates on your side of the bridges. That way there are alot of orcs on the bridge.

Submitted: 2009-08-14 (View movie)

Pretty cool, but unless its something complicated, I think doing it by hand is faster. Though placing furniture with this might be faster.

Submitted: 2009-08-13 (View map)

Its not my original idea. Its called reverse fortifications. Though I believe that the bridge/ramp part is unique to my fort. I also have a Siege-be-Gone, I will most likely start construction on it end of winter this year or early next year.

Submitted: 2009-08-13 (View map)

I am going to fill each of the bottem parts with a particular trap. So cage traps in one, weapon in another etc. By doing that I can choose which traps I want the goblins to run into. The area above the entrance will be dug out and channeled so I can put archers in there. They are reversed so instead of shooting Far to Short, they shoot Short to Long. This makes them hit more and they dont waste half their arrows missing.

The twisty part after the ramped area, is were I can station dwarves in "Airlocks" to attack the goblins in the tunnels without allowing another way into the fort. They whole twisty part is actually a false entrance. It will have animals at the end to make the gobos go to it. I cover the first ramp to seal that entrance.

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