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User info for Silfurdreki




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Comments: 18

Submitted: 2010-05-25 (View map)

Thanks for that, Retro, and by extension, Acrecia!

I think this could turn out great, if we have time for everything we have planned!

Submitted: 2010-02-02 (View map)

@ Rotten: The maps from earlier in the fortress' history is uploaded here, but I'll answer anyway.

There are no plans to expand the fortress any more in the lake, only above and possibly below, but there is an emergency lake drain. The southern dam has four floodgates that should drain the lake pretty quickly, since it's basically a huge pressurised cistern.

The temporary lodgings can be seen in the z-level underneath the lowest housing level (it's basically just a muddy cavern). They serve as transit to the southern mines nowadays, but they were inhabited for quite long, the last dwarves moved out as late as around year 60. The above-ground remnants have long since been dug away to make room for the lake.

Carp were not [f]that[/f] bad, I had a wall around the temporary settlement, and when the river drained, they all air-drowned.

Submitted: 2010-01-29 (View map)

Actually, teaming up for something someday would be really cool. It could be potentially become Pure Awesomeness


Submitted: 2010-01-26 (View map)

@ Retro
Thank you! Honestly, for me dwarf fortress is all about building stylish fotresses, and it's really good to hear that someone else than myself thinks what I build is looking good. It's even better to get compliments from one building fortresses as beautiful as yours.

@ EricBlank
Actually, all constructions are magma proof, you could build a magma channel from ice and it would hold. other buildings (chairs, doors and so forth) melt if magma occupies the same tile as them, so a door made of wood is magma safe as long as it's closed, once opened, it will burn up. The same goes for mechanisms in buildings (hence the importance of Bauxite).

Also, that is not a miner, that's one of the fortress guard that dodged into the well while sparring in the sleeping barracks -.- (can't wait to be able to designate separate military and civilian barrackses (?) in the next version)

Submitted: 2010-01-16 (View map)

Beautiful map!

I really like the way it's made to look good for dwarves, doing something like that takes some skill at visualising just what you're building and seeing the potential in unshaped landscapes. This is usually the way I try to build my own fortesses, and as such I think this is exceedingly beautiful, way better than any fort I've ever made.

I especially like the way the entrance snakes its way from the surface into the cavern via the trade depot on top of the huge pillar thingie.

Submitted: 2010-01-14 (View map)

Holy huge embark Batman!

What FPS do you get? I'm seriously impressed by you CPU if you get good FPS on this map.

Really cool map, though, I really like the winding tunnel from the cliff face to the glacierside castle.

Submitted: 2009-12-03 (View map)

It's Dorten's smooth walls tileset, from the wiki.

Submitted: 2009-07-11 (View map)

These sort of environments usually crop up around where smaller streams meet any major rivers, the hard part is finding such a place with a magma pipe, as it's very hard to dam such a large river without magma.

Glass production would be virtually impossible without magma as well. At least at this scale.

As for the seed, I do have it. Try here.

Edit: messed up the url

[Message edited on 2009/07/11 at 07:56 by Silfurdreki]

Submitted: 2009-06-26 (View map)

This fortress is now officially scrapped, due to the enourmous amount of time it would take to make such a huge obsidian mould.

Instead, I have stared another (yet again) to make my dreams of an underwater fortress come true. This map will be uploaded sometime when it has gotten started properly.

Submitted: 2009-06-03 (View map)

I did check that they worked, but I've run into another, more serious problem.

Apparantly, bridges resist magma on top of them just fine, as long as they have no mechanisms or magma-safe mechanisms in them. This means that the central bridges deconstruct when the channel is filled. This in turn leads to bad things, as I get a few obsidian pillars, and then a wall just below the surface.

I've deviced another way of building the wall, however, but It'll take quite a while, since I'm gonna need to collapse the current channel, and then build another one.

The plan is to build a single tile channel, one z-level up in the air.

Edit: Hmmm... maybe this channel is salvagebable, after all, I just need 60 bauxite mechanisms...

Edit 2: On second thought, maybe not, since it would be hard getting an even wall with this channel... I'll still need the 60 bauxite mechanisms, though...

[Message edited on 2009/06/03 at 04:06 by Silfurdreki]

[Message edited on 2009/06/03 at 04:11 by Silfurdreki]

Submitted: 2009-06-01 (View map)

The bridges will be deconstructed when retracted, but that won't really matter, since they're only meant to be used once, anyway.

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