In your video you have eight side-by-side gear assemblies that apparently don't connect to each other - how'd you manage that? I wasn't aware that was possible o_O
Most of the power used goes into either power transmission, drainage (On the left side of the fort, there's a pump stack that clears multiple water systems, and the farms also have a pumping system), while there's also the issue of the water supply system - it's pretty messy, since it was built around the fort, and thus traverses Z-levels like nobody's business.
Plus there's the fact that I'm expanding a lot and that when I turn some section of pumps on (e.g. one of the waterfalls), I really don't want the drainage pumps to stop if I can avoid it. Another big consumer was supposed to be a control unit for the obsidian factory (that mass of gear assemblies), but I ran out of wood and had to take a bunch of it back in order to fufill ballista arrow mandates x_x
That was actually really fun to make, too. How I did that was take an overhead image of the ground Z level, pasted it into paint, and shrunk it to about 100x100 pixels. After that, I opened up another 21x21 pixel image in another paint window, and drew in the individual tiles, then remade the image in DF using various collected materials.
To the best of my knowledge, about 60 more dwarves, and a lot more roadage. eh, I'm more worried about getting the Duke at this point, because then i'll -know- what I need to get the king.
Already have. In fact, the entire fortress is now protected by either walls, a moat, or fortified defenses, save a couple of areas that I'm still building in.
Think you could message me on the bay12games forum? I've got a place I'd like to know if you could send it, but I don't want to give out the URL for it publically, it's a private uploader.
Functioning, perhaps? I'd be interested in seeing how you make things work, my forts can never get big before they fail in some spectaculr way or another (usually a result of mishaps in the machinery rooms). PRobably the best was when I flooded an entire underground base in only a few seconds XD
Only one question- where'd you source the water for the moat? I notice that you have a lot of water in all the lakes and the moat, but I can't see any particular source for said moat >_>
Submitted: 2009-03-26 (View map)
Nice idea with the waterfall, that looks like it'd be very effective at keeping the dwarves happy.
Do you get much spillage from it?
Submitted: 2009-02-07 (View map)
In your video you have eight side-by-side gear assemblies that apparently don't connect to each other - how'd you manage that? I wasn't aware that was possible o_O
Submitted: 2008-10-17 (View map)
Most of the power used goes into either power transmission, drainage (On the left side of the fort, there's a pump stack that clears multiple water systems, and the farms also have a pumping system), while there's also the issue of the water supply system - it's pretty messy, since it was built around the fort, and thus traverses Z-levels like nobody's business.
Plus there's the fact that I'm expanding a lot and that when I turn some section of pumps on (e.g. one of the waterfalls), I really don't want the drainage pumps to stop if I can avoid it. Another big consumer was supposed to be a control unit for the obsidian factory (that mass of gear assemblies), but I ran out of wood and had to take a bunch of it back in order to fufill ballista arrow mandates x_x
Submitted: 2008-10-10 (View map)
That was actually really fun to make, too. How I did that was take an overhead image of the ground Z level, pasted it into paint, and shrunk it to about 100x100 pixels. After that, I opened up another 21x21 pixel image in another paint window, and drew in the individual tiles, then remade the image in DF using various collected materials.
Submitted: 2008-09-13 (View map)
To the best of my knowledge, about 60 more dwarves, and a lot more roadage. eh, I'm more worried about getting the Duke at this point, because then i'll -know- what I need to get the king.
Submitted: 2008-08-24 (View movie)
Wow, that dorf was hardcode, running through the flames like that?
* Sukasa fights the urge to break into song
Submitted: 2008-06-16 (View map)
the HMS DwarfHammer is incredible! I'm very impressed with the design, it looks like a real ship!
Submitted: 2008-03-22 (View map)
Already have. In fact, the entire fortress is now protected by either walls, a moat, or fortified defenses, save a couple of areas that I'm still building in.
Submitted: 2008-02-21 (View map)
Hahaha, awesome.
You think he gets bored in there?
Submitted: 2008-02-19 (View map)
Think you could message me on the bay12games forum? I've got a place I'd like to know if you could send it, but I don't want to give out the URL for it publically, it's a private uploader.
Submitted: 2008-02-12 (View map)
Functioning, perhaps? I'd be interested in seeing how you make things work, my forts can never get big before they fail in some spectaculr way or another (usually a result of mishaps in the machinery rooms). PRobably the best was when I flooded an entire underground base in only a few seconds XD
Only one question- where'd you source the water for the moat? I notice that you have a lot of water in all the lakes and the moat, but I can't see any particular source for said moat >_>
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