DF Map Archive

User info for Wirrit

Wirrit

2008-05-18

2019-04-14

Maps and Movies

Favourites: 3

Favourite maps

Comments: 10

Submitted: 2008-07-31 (View movie)

...

"The Land of Rapidity"?

... I ... Wow.

Submitted: 2008-07-22 (View movie)

hmmm. Maybe it was the shield.... I hadn't noticed that particular item. It must've been hidden under all the dwarf bones.

Submitted: 2008-06-12 (View map)

hah. I'm planning on building a nice big fortress out of this...But, it seems a lot of people include the way their fortress was at the very -beginning-, and then show how it progresses. I thought that might be a nice thing to try.

More maps in this series later.

Submitted: 2008-06-08 (View map)

Not the basalt floor you wanted, hmm? It's still quite pretty. Have you considered regularizing the pattern slightly, instead of attempting any kind of change?

Submitted: 2008-06-07 (View movie)

Maybe yours was a bugged helm. Who knows?

Submitted: 2008-05-26 (View map)

Population cap is 300 (and I'm at around 230 dwarves, now). I may up it to 500, in another immigrant wave or so. Children are capped at 20 / 25%. Typical gameplay is around 9-20 FPS, however -- I may need to mess with the settings for speed reasons, if I do this.

Invasions and the Economy are off. Soon, I'm going to turn on both the Economy, and zero-rent, and see if I can get the economy running. If not, I'll play with it next fort.

When I get bored (soon) I'll turn on invasions. And probably get invaded by the elves.

Submitted: 2008-05-24 (View map)

...I had never thought of making a dome.

I may have to try that, someday.

Submitted: 2008-05-24 (View map)

I love the defensive setup of the fort, around the trade depot. Interesting housing, as well.

Also, you found a very interesting map to use in general -- the chasm off to the left, the unholy gigantic cliff face with the river at the bottom... I approve.

Submitted: 2008-05-23 (View map)

2) Yes, the dumping area's stairs do go all the way up, and I am somewhat worried about intruders there. Or, at least, I would be -- if I hadn't turned invasions off and set guards to fanatically patrol the roads and entrances.

I'm still learning how to play Dwarf Fortress, so its settings are significantly easier (and better for building Massive Trade Capitols) than the default. However, once I'm done setting everything up, I do intend to build up my defenses, turn invasions on, and see what happens.

The fort-ish structures on the surface are stage 1 of "build up defenses". All the openings into the fort have floodgates attatched to levers over them. They're set to open, for ease of trade and transport.

Submitted: 2008-05-23 (View map)

Thank you much, all three of you :) I hadn't actually expected comments... But, shall try to answer as much of that as I can.

1) I did plan at least the central part of the fortress in advance -- blame the housing tower and the dining hall on this. The business district is less planned -- I overestimated how many workshops I'd need, so they all ended up in a lump on one side of the housing. I also somehow dropped El Grande Trash Chute in the center of them...although I was lucky enough that it lined up tidily with the rest of the structures.

At this point, though, we're firmly into "build and go" territory. Future additions will probably be to the south, and the east.

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