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AS SEEN IN PC GAMER WOAH http://www.pcgamer.com/dwarf-fortress-creator-on-how-hes-42-towards-simulating-existence/#page-3
really nicely done, and awesome story. would love to see some visualizer images.
Well, there are hatches semi-strategically placed throughout the lava and water systems to use against invaders... beyond that, not necessarily. I'm trying to get as high a population as possible while keeping FPS managable so I've tried to avoid permanent flows. The next projects on the docket is a lavish new tower for the (as of yet unarrived) king and a well timed string of retracting bridges to provide a quick, safe, one-trip to the ground for melee troops.
so lemme guess: gods of mountains, fortresses, metals, gems, death, and...? Lower right looks like a goblet, so maybe festivals or something like that, but I'm stumped on the two on the right
Game time? About 26 years. Real time...? I'd rather not think about it!
put up some POIs!
is that all wood?!
i'm not always impressed with 2d-layout underground fortresses, but you've done it with class here
what are those things in the northeast part of the great hall, with the anvils and tables? some sort of custom workshop?
[Message edited on 2011/02/27 at 11:33 by _nil_]
the worldmap for this fortress:
(the Temple of Death is the mountain fortress near the middle of the large evil desert in the center)
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::shrug:: I guess I didn't need this space after all!