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User info for sirbobsalot

sirbobsalot

2009-11-02

2019-03-19

Maps and Movies

Favourites: 15

Favourite maps

Favourite points of interest

  • Front Gate - This is the first thing that the merchants see of Oilweavers, and the last thing...
  • The Trap! - Fast, reusable, self-cleaning lava trap! See the movie for an exemple: http://...
  • Great map - The Great Map has finally been completed. The new baron has expressed some inte...

Comments: 8

Submitted: 2010-04-26 (View map)

Set one up last night and it did the trick nicely. =)

Submitted: 2010-04-22 (View map)

I've got invasions turned off for now. My first fort in the new version was another surface castle fort, and the new military system was just giving me fits. For example, a squad of 10 clad in full iron plate and wielding swards/maces beat on one alligator for three seasons before the poor creature finally managed to stagger off the edge of the map. Sieges would probably be a bit more FUN than I can handle right now. =P

Once the pyramid is secure and less of a construction dwarf ambush deathtrap I'll go in and turn invaders back on.

Submitted: 2010-03-24 (View map)

I've run into the same kind of thing with workers suspending construction. The loose stone where the workshop is going has to be cleared first; if there's a nearby adjacent space they'll do it as part of the construction, but for some reason they won't do it on a diagonal.

If you have your haulers dump the stones that are in the way you should be able to get the construction order to go through.

Submitted: 2010-01-27 (View map)

The soil was a couple of layers deep close to the river, so all of level 17 and the eastern bits of level 16 are constructed floors/walls. That's what the leftover stone stockpile on level 16 is from. The citizens of Craftpicks are no mere savages to be squatting in the dirt! They demand proper stone accommodations. =)

Submitted by: sirbobsalot - 2010-01-15 - Removed

Submitted: 2010-01-12 (View map)

Next time I try to divert a river I'm going to bring the discharge back in waaaaaaaaaay further downstream. What was happening is I'd get about a minute where the pumps would work just like they're supposed to, then the water would back up the stream and flood the pumping area again. I'm thinking maybe if I had brought the bypasses in closer to where the river drains off the edge of the map I wouldn't have had as much trouble.

Submitted: 2010-01-07 (View map)

This is my first attempt at a fort using some roundy bits instead of my usual grid of 5x5 squares. I like the way it's turning out so far, though I think next time I'll make the center chamber a little bigger so I can squeeze some lateral hallways past the N/S/E/W blocks.

Going to do a full round of POI's for the 208 update, since most of the original floorplan is complete. The entrance defenses got their first test in early Autumn 207, and the trap maze did the trick nicely. The two rings closest to the crossbow tower were set up with serrated disc and spiked ball traps to pretty good effect. Too bad the marksdwarves were all off drinkin at the time, or they would have had some live-fire practice.

Submitted by: sirbobsalot - 2009-11-18 - Removed

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